Post by Kafgar on Apr 5, 2012 23:54:11 GMT -5
Gamespy Name: Kafgar
Character Name: Volcom
In this, I am attempting to gain gear (somehow) while also providing a comical, yet deep, event in which the both the DM's and the players will enjoy participating. Excuse my lack of brevity, since I apparently think me flippantly chatting on incessently about the complex workings-- Yeah, just get on with it!
Quest: Easy Enough
Part One
The adventurers are confronted by two desperate, elderly scholars; one named “Sambo” and the other named “Rambo”. One is clad in all red, the other in all blue; if possible make Rambo with the obese phenotype (as to make an allusion to Rambo, the movie).
They finish eachothers sentences, which, in general, makes what they’re trying to say difficult to understand completely. (I will provide an example, but I encourage creativity on the interpreters part.) Also, on a side note, they seem to have a knick for challenging eachother to “lore battles, in which extreme specifics of ridiculous and silly subjects are put to the test, but I recommend only going as far as I give in the example (unless you wish to exaggerate this moment out).
Sambo: Oh look here, Rambo, some able young fellows!
Rambo: My, how strong they look!
Sambo: Ah, yes we could--
Rambo: Use you—Right now!
Sambo: You see, we need to deliver a book--
Rambo: Back to a man, or well, a very small—
Sambo: No, Rambo; he is a Gnome, why must you be so—
Rambo: I am not insensitive, Sambo, I am simply
Sambo: Well, if you are truly forgetful, than it would prove that I am superior in—
Rambo: Oh, no, NO! I am clearly the superior in—
Sambo: Nonetheless, Rambo, while it is OBVIOUS who is superior—
Rambo: That would be me.
Sambo: We have a task to give—
Rambo: You, yes, you see, the book must get back—
Sambo: But we are quite afraid, he is, uh. . .
Rambo: Unstable, yes. But easy enough.
Sambo: So, will you help us, brave—
Rambo: And handsome adventurers?
I have planned out three scenarios given the questions asked:
Player: Unstable? Tell me about his instability.
Generally, the two scholars don’t believe he is “mad with power”, because this gnome is not particularly powerful. He does, however, believe he is extremely powerful, and is still a fairly competent wizard.
Player: Wait—Where am I delivering this to?
The wizards should hesitate before telling them that “The directions are on the book, here, just take it!” And that is when they attempt to shove it into the strongest/eagerest looking ones hands.
Player: Okay, give it here!
The scholars would quickly give the player who is being the most eager, or at lack of this, the biggest and strongest. Then they would scurry away as fast as possible, perhaps almost in a cowardly way. You should then inform the player in whisper that a note on the book says that it, “To return to the owner, just look inside.”
Any other responses should be improvised in-character to Rambo and Sambo’s personalities.
Part Two
The players open the book and are mysteriously transported into a single, small and generally empty interior room. The character still has the book in his hand, and Volcom is alone in the room, save a white rabbit hopping around aimlessly. If, at any time, the characters confront the rabbit, I suggest making it whisper things like, “Help. . .me. . .” or “You must. . .escape. . .” to reflect Volcom’s sadistic side.
Since I will be playing as Volcom, you have no worry about playing him. All you have to do is add little flares and make it look and feel as scary, terrifying and humorous as possible. I ask that you respond to any search, spot, listen checks appropriately; talk to me for reference to anything out of the ordinary.
Volcom approaches the adventurers with suspicion. “Thanks for the book! Ah, yes, I missed you so. . .”
The characters should soon realize that there is no exit. Hopefully, the players will acknowledge this to Volcom, in which he will respond with,
“Leave? . . .Why would you want to leave?”
If possible, change the room tint to red, or perhaps just darker.
“I am in need of a few good. . .friends.”
It is then that the book in Volcom’s hand will flash into fire, and the illusion of his existence will turn into mist; mist which is laughing gas. All magic in the room should be terminated, save Volcom’s; if this isn’t possible, it’s okay, just get all magic out.
I would like for Volcom to be extremely invisible; since there is no magic, detect invisibility and true vision are not a problem, but I really want it to seem like Volcom is ominous. I still want to see the players responses and do most of the work while you guys just sort of have fun, placing little touches here and there. We can experiment with having (obvious) illusions of Volcom appear and disappear around the room, sometimes bigger, sometimes small but in huge numbers—always tinted in some flamboyant color—if that’s something easy and fun to do, we should do it, but if it’s a pain and a bother, those things are purely cosmetic-- and possibly distracting!
Part Three
Volcom (Me) will then continue with his extremely tedious lore questions, which will go along like this:
“Alright, ALRIGHT!”
“Now, I will ask you a series of questions and you must atleast get three correct: I demand only ONE answer from each of you, but I warn you, if you cannot answer my questions as I demand, than there will be severe consequences!”
“For the non-fiction titled “Flowers in Contrast with Demons: The Catalyst of Botonademonology” on page six-hundred and seventy two, paragraph three, sentence four; what is the subject of the sentence?”
The player will /roll lore: if he rolls higher than Volcom, than he will respond with,
“That is one, lets see if you can handle the HEAT!”
If the players do not answer correctly, than they are forced to kill a small, cute rabbit, and Volcom responds with:
“WRONG! HAHAHA! You IMBICELE! How do you even LIVE without knowing such PRECIOUS information? The answer is clearly “mad cow”, how could you even—Oh my goodness, such IDIOCY washing, overflowing! AAHH!! I DEMAND YOU KILL THAT FLUFFY BUNNY, RIGHT NOOWWW!!”
Then;
“When concerning the novel “The Volumes of Soft Love: Swords and Sheathes” by my FAVOURITE romance novelist, the random elf girl and the main character, Darrian, proceeds straight past foreplay and into the smut—TRUE OR FALSE?”
The player will /roll lore: if he rolls higher than Volcom, than he will respond with,
“That’s two—It’s time to turn up the heat level from HOT AS HELL to HOT AS DARRIAN!”
If the players do not answer the question right, they then forced to put the rabbit into a players mouth; whether it’s the carcass or still alive.
“This is TRUE! Oh my goodness gracious! You MUST read everything by her, memorize every true description of pure resplendent LUST. The main character, Darrian, is SUCH a STUD. Even I would wish for him to SMOTHER me in his LAMB CHOPS!”
“Speaking of smothering in lamb chops, in order to REPENT for your LACK OF COMMON SENSE, I demand you SMOTHER that rabbit into YOUR MOUTH! And CHEW for goodness sakes!”
Then;
“This is the last one I’m going to ask. . .In the bard song, “All My Love” by the street musician and male-prostitute, what is the third verse given that the adagio is not taken?”
The player will /roll lore: if he rolls higher than Volcom, than he will respond with,
“My, my. . .I don’t quite believe it. And I stand quite true to that statement. I DO NOT BELIEVE IT. And if there is ANYTHING that I do NOT tolerate more than IMBICELS is CHEATERS. Dirty, LYING cheaters! If you really, really wish to leave, DEVOUR THAT RABBIT AND EJECT VOMIT ONTO <playername>’S CRANIUM! Otherwise. . .You can just stay where you are. . .FOREVER!”
“Hehehe, hahaha, HAHAHA! MUAHAHAHA!!!”
If the players do not answer the question right, regardless of whether they had answered one, two or none wrong;
“HOW—It’s only SO simple! The answer is “with my chocolate desires flesh-a-lizing on your resounding resonation!” You didn’t even have to KNOW the song to figure that out! DEVOUR THAT RABBIT AND THEN EJECT VOMIT ONTO <playername>’S CRANIUM! You will PAY for your INCOMPETANCE!”
The Players will then idle for a few minutes, before suddenly Volcom screams out,
“OH GOODNESS NO! Wait, wait, no no no NO NO!! I did NOT mean to pull THAT lever—MY PRECIOUS, PRECIOUAAAHHH!!”
Treasure falls into the room; I want these items to be tailored to the players demands. If it seems they’re wearing garbage armour, I think it’d be really cool if you gave them something fit to their character. I’m sure you already do this, but I figured I’d say it anyway.
Also, in my selfish attempt to provide gear for my character, I ended up putting him in a scenario where he LOSES. So I was wondering if my character could end up tripping upon something
i love you.
Additionally, a portal is opened up, giving them an entrance outside the Port.
Quest End!
Character Name: Volcom
In this, I am attempting to gain gear (somehow) while also providing a comical, yet deep, event in which the both the DM's and the players will enjoy participating. Excuse my lack of brevity, since I apparently think me flippantly chatting on incessently about the complex workings-- Yeah, just get on with it!
Quest: Easy Enough
Part One
The adventurers are confronted by two desperate, elderly scholars; one named “Sambo” and the other named “Rambo”. One is clad in all red, the other in all blue; if possible make Rambo with the obese phenotype (as to make an allusion to Rambo, the movie).
They finish eachothers sentences, which, in general, makes what they’re trying to say difficult to understand completely. (I will provide an example, but I encourage creativity on the interpreters part.) Also, on a side note, they seem to have a knick for challenging eachother to “lore battles, in which extreme specifics of ridiculous and silly subjects are put to the test, but I recommend only going as far as I give in the example (unless you wish to exaggerate this moment out).
Sambo: Oh look here, Rambo, some able young fellows!
Rambo: My, how strong they look!
Sambo: Ah, yes we could--
Rambo: Use you—Right now!
Sambo: You see, we need to deliver a book--
Rambo: Back to a man, or well, a very small—
Sambo: No, Rambo; he is a Gnome, why must you be so—
Rambo: I am not insensitive, Sambo, I am simply
Sambo: Well, if you are truly forgetful, than it would prove that I am superior in—
Rambo: Oh, no, NO! I am clearly the superior in—
Sambo: Nonetheless, Rambo, while it is OBVIOUS who is superior—
Rambo: That would be me.
Sambo: We have a task to give—
Rambo: You, yes, you see, the book must get back—
Sambo: But we are quite afraid, he is, uh. . .
Rambo: Unstable, yes. But easy enough.
Sambo: So, will you help us, brave—
Rambo: And handsome adventurers?
I have planned out three scenarios given the questions asked:
Player: Unstable? Tell me about his instability.
Generally, the two scholars don’t believe he is “mad with power”, because this gnome is not particularly powerful. He does, however, believe he is extremely powerful, and is still a fairly competent wizard.
Player: Wait—Where am I delivering this to?
The wizards should hesitate before telling them that “The directions are on the book, here, just take it!” And that is when they attempt to shove it into the strongest/eagerest looking ones hands.
Player: Okay, give it here!
The scholars would quickly give the player who is being the most eager, or at lack of this, the biggest and strongest. Then they would scurry away as fast as possible, perhaps almost in a cowardly way. You should then inform the player in whisper that a note on the book says that it, “To return to the owner, just look inside.”
Any other responses should be improvised in-character to Rambo and Sambo’s personalities.
Part Two
The players open the book and are mysteriously transported into a single, small and generally empty interior room. The character still has the book in his hand, and Volcom is alone in the room, save a white rabbit hopping around aimlessly. If, at any time, the characters confront the rabbit, I suggest making it whisper things like, “Help. . .me. . .” or “You must. . .escape. . .” to reflect Volcom’s sadistic side.
Since I will be playing as Volcom, you have no worry about playing him. All you have to do is add little flares and make it look and feel as scary, terrifying and humorous as possible. I ask that you respond to any search, spot, listen checks appropriately; talk to me for reference to anything out of the ordinary.
Volcom approaches the adventurers with suspicion. “Thanks for the book! Ah, yes, I missed you so. . .”
The characters should soon realize that there is no exit. Hopefully, the players will acknowledge this to Volcom, in which he will respond with,
“Leave? . . .Why would you want to leave?”
If possible, change the room tint to red, or perhaps just darker.
“I am in need of a few good. . .friends.”
It is then that the book in Volcom’s hand will flash into fire, and the illusion of his existence will turn into mist; mist which is laughing gas. All magic in the room should be terminated, save Volcom’s; if this isn’t possible, it’s okay, just get all magic out.
I would like for Volcom to be extremely invisible; since there is no magic, detect invisibility and true vision are not a problem, but I really want it to seem like Volcom is ominous. I still want to see the players responses and do most of the work while you guys just sort of have fun, placing little touches here and there. We can experiment with having (obvious) illusions of Volcom appear and disappear around the room, sometimes bigger, sometimes small but in huge numbers—always tinted in some flamboyant color—if that’s something easy and fun to do, we should do it, but if it’s a pain and a bother, those things are purely cosmetic-- and possibly distracting!
Part Three
Volcom (Me) will then continue with his extremely tedious lore questions, which will go along like this:
“Alright, ALRIGHT!”
“Now, I will ask you a series of questions and you must atleast get three correct: I demand only ONE answer from each of you, but I warn you, if you cannot answer my questions as I demand, than there will be severe consequences!”
“For the non-fiction titled “Flowers in Contrast with Demons: The Catalyst of Botonademonology” on page six-hundred and seventy two, paragraph three, sentence four; what is the subject of the sentence?”
The player will /roll lore: if he rolls higher than Volcom, than he will respond with,
“That is one, lets see if you can handle the HEAT!”
If the players do not answer correctly, than they are forced to kill a small, cute rabbit, and Volcom responds with:
“WRONG! HAHAHA! You IMBICELE! How do you even LIVE without knowing such PRECIOUS information? The answer is clearly “mad cow”, how could you even—Oh my goodness, such IDIOCY washing, overflowing! AAHH!! I DEMAND YOU KILL THAT FLUFFY BUNNY, RIGHT NOOWWW!!”
Then;
“When concerning the novel “The Volumes of Soft Love: Swords and Sheathes” by my FAVOURITE romance novelist, the random elf girl and the main character, Darrian, proceeds straight past foreplay and into the smut—TRUE OR FALSE?”
The player will /roll lore: if he rolls higher than Volcom, than he will respond with,
“That’s two—It’s time to turn up the heat level from HOT AS HELL to HOT AS DARRIAN!”
If the players do not answer the question right, they then forced to put the rabbit into a players mouth; whether it’s the carcass or still alive.
“This is TRUE! Oh my goodness gracious! You MUST read everything by her, memorize every true description of pure resplendent LUST. The main character, Darrian, is SUCH a STUD. Even I would wish for him to SMOTHER me in his LAMB CHOPS!”
“Speaking of smothering in lamb chops, in order to REPENT for your LACK OF COMMON SENSE, I demand you SMOTHER that rabbit into YOUR MOUTH! And CHEW for goodness sakes!”
Then;
“This is the last one I’m going to ask. . .In the bard song, “All My Love” by the street musician and male-prostitute, what is the third verse given that the adagio is not taken?”
The player will /roll lore: if he rolls higher than Volcom, than he will respond with,
“My, my. . .I don’t quite believe it. And I stand quite true to that statement. I DO NOT BELIEVE IT. And if there is ANYTHING that I do NOT tolerate more than IMBICELS is CHEATERS. Dirty, LYING cheaters! If you really, really wish to leave, DEVOUR THAT RABBIT AND EJECT VOMIT ONTO <playername>’S CRANIUM! Otherwise. . .You can just stay where you are. . .FOREVER!”
“Hehehe, hahaha, HAHAHA! MUAHAHAHA!!!”
If the players do not answer the question right, regardless of whether they had answered one, two or none wrong;
“HOW—It’s only SO simple! The answer is “with my chocolate desires flesh-a-lizing on your resounding resonation!” You didn’t even have to KNOW the song to figure that out! DEVOUR THAT RABBIT AND THEN EJECT VOMIT ONTO <playername>’S CRANIUM! You will PAY for your INCOMPETANCE!”
The Players will then idle for a few minutes, before suddenly Volcom screams out,
“OH GOODNESS NO! Wait, wait, no no no NO NO!! I did NOT mean to pull THAT lever—MY PRECIOUS, PRECIOUAAAHHH!!”
Treasure falls into the room; I want these items to be tailored to the players demands. If it seems they’re wearing garbage armour, I think it’d be really cool if you gave them something fit to their character. I’m sure you already do this, but I figured I’d say it anyway.
Also, in my selfish attempt to provide gear for my character, I ended up putting him in a scenario where he LOSES. So I was wondering if my character could end up tripping upon something
i love you.
Additionally, a portal is opened up, giving them an entrance outside the Port.
Quest End!