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Post by Nezgul on Aug 5, 2011 23:50:37 GMT -5
Alright, this is going to be fairly important, so I'll try my very best to make this as clear as possible.
As most of you know, Hoboz has been intending to update the hak recently. -Majorly- update it. New tilesets, fixes, and even adding the PrC, which is an enormous amount of work and an -enormous- change for the server, and with this enormous change, the administration has decided that -something- needs to change with the current set up the playerbase finds itself in right now.
As it stands, 90% of the playerbase has an -enormous- amount of power. They can solo hordes of daemons, constructs, legionaries, Guardes, -everything-. Now, this creates a problem, not just for the DMs, the administration, or the storytellers, but it also creates a problem for the players as well. It dramatically influences the quality of RP at the moment. What would be a suicide mission is a piece of cake right now. Daemons are laughed at ICly, and as of the moment, the largest antagonist of the server is a joke that can be healed through. And, to be fair, most of the current power the players have at the moment stems from the gear they have.
This brings up the current topic. After the Hak is updated, the administration has been discussing the possibility of wiping the character vault. A clean slate, for -everyone-. The DMs -and- the players. -Everyone- would start fresh. The point of this would be to facilitate -much- more balance within the server. No more soloing 50 legionaries because you have a fustercluck of AC, no more two-shotting Daemons. This would be done to better the server.
Following the wipe, several new things would be done, including -- but not limited to the following:
New shops to help people get back on their feet in terms of items.
Buffs for the mobs all around so that we -don't- find ourselves in the state we are now.
And a massive addition to the current selection of items.
Now, this has been a topic of much debate within the staff, mostly because of what it entails. -Everything- on your characters would be deleted and you'd be forced to remake your characters from scratch. Because of how big of a decision this is, we've decided to leave it to a vote. We've come up with roughly four solutions, but if you feel you have one that would work and it isn't listed, feel free to post.
And really, when you're reading this, make sure you're reading this -very- carefully. This poll will, effectively, decide the course the server goes in after the hak update.
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Post by drakesonian on Aug 6, 2011 0:24:18 GMT -5
Reasoning Again: I voted both 2 and 4 if I could but 4 has my count, I think there is no need to do stuff, I'm to lazy and its 11:24 PM here so yeah... /trollface
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ramun
Fresh Soul
Posts: 1
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Post by ramun on Aug 6, 2011 3:34:58 GMT -5
Seeing there is quite a balance issue with PCs and NPCs, rather than taking more time than neccessary to make additional equipment (which could take forever depending on how much) and having to go through the issues of insuring that all of it is fairly co-balanced with each other.
Prehaps you could maybe add a socketing system?
Yes, I know such could be considered OP or a new method of creating more god-modding/power-gaming, if it is not done right, but what I am suggesting is offering a basic setup where everyone's equipment is basic and than give so many sockets (4 as an example) than they can go about adding gems that boost their character's stats in such. But if a fighter chooses to spend 1 slot and get some AC along with another 3 slots for some resistances. While our mage can choose to wear similar armor (assuming they are truly insane and wish to use full-plate for some reason).. but it'll probably cost 3 if not all 4 slots to be able to lower the spell failure.
I think it'd offer the players alittle bit more customization to their characters as well as help maintain balance amonst players as their equipment is all designed to be equal in the end (it just all depends on how they choose to craft it). I am not sure if you have talked about this already or not in previous posts. But it is an idea.... and may save you time since I am aware there are afew good scripts premade for this stuff.
As for major events and offering players equipment to sorta keep their interest, prehaps offer equipment with more than just the standard sockets. An example being, Joe our main adventure in the event ends up saving his people and goes through the brutal torture of doing a good job RPing and after they defeat an epic dragon who was almost impossible to kill, in return he rewarded an item with more than just 4 sockets in it, but instead 5 or 6, possibly 7. Or he manage to get a speical object to socket his armor that instead of giving him the casual +2 Strength, gives him a +4 Strength!
Although I could be completely wrong it could be an extremely horrible idea, for I have not been around long enough to truly see some of the more 'better' equipment on SoTU.
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Post by Celvantis on Aug 6, 2011 13:09:18 GMT -5
In addition to, Im personally intrested in also literal direction, as in stay in the province or new areas. I would be more verbose but I just got back from work and Im very knackered.
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Post by Thediousa on Aug 6, 2011 13:58:51 GMT -5
I voted for compensation after the wipe, depending on what compensation is, it could work out really nicely. I know some of you are don't want to lose your items and a wipe makes you feel like you've wasted your time.
I've been here since the near beginning of this server and not even I have the items some of you have. So many people are worried about power, so much that they play builds that don't fit with their character, and that is why so many of you are against the wipe. It's just a game, they are just items, even if you've spent time earning them, you'll earn/buy new maybe even better items. Power shouldn't be everything. This is a roleplay server, not a pvp server. Yes, pvp does happen but it should not be the main aspect when making characters and their builds. I really think the wipe will help balance this, hopefully.
Remaking characters take 2 minutes if that. New promised shops will have new items for you to test and use. It would bring more adventuring and provide a reason for people to do plots and earn gold to buy them. Plots are no longer just things to do. They are things you have to do to get the special items or the gold to buy what you need.
Try and keep an open mind when you think about things that affect everyone, and do not just think about yourself. We will all have to remake characters, not just you. We will all lose items we've worked hard to get, not just you. We will all lose the gold we've earned, not just you. This is a time to think about everyone, not just yourselves and your characters.
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Graveman
Lost Soul
porkchop sandwiches
Posts: 29
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Post by Graveman on Aug 6, 2011 14:56:30 GMT -5
This is a roleplay server, not a pvp server. Yes, pvp does happen but it should not be the main aspect when making characters and their builds. But we rarely PVP at all. It's more PvE if anything, and fact has proven time and time again, especially in events that if you do -not- have decent gear, you're going to die in battle. Constantly. Theorius and Incantos were two good examples of this. In the beginning I've seen them die in almost every event they've joined. Theorius was beginning to survive just a bit more due to the upgrades he's been receiving. Incantos on the other hand? Well. Hopefully he gets something that keeps him alive for at least five minutes into the plot.
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Post by jeremythek on Aug 6, 2011 14:58:59 GMT -5
That is no fucking lie! I don't Feel like dieing 20 times in one event again....
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Post by Thediousa on Aug 6, 2011 15:24:22 GMT -5
This is a roleplay server, not a pvp server. Yes, pvp does happen but it should not be the main aspect when making characters and their builds. But we rarely PVP at all. It's more PvE if anything, and fact has proven time and time again, especially in events that if you do -not- have decent gear, you're going to die in battle. Constantly. Theorius and Incantos were two good examples of this. In the beginning I've seen them die in almost every event they've joined. Theorius was beginning to survive just a bit more due to the upgrades he's been receiving. Incantos on the other hand? Well. Hopefully he gets something that keeps him alive for at least five minutes into the plot. Hoboz has said a few times now that monsters are being fixed. Plus with the new items it shouldn't be that much of a problem. Items are being made for each class instead of just a few. And if you're dying in every event you attend you may want to contact a DM about the events difficulty. The gear is being made to fix such problems as characters not having the right equipment. No one should be dying after the update, that's one of the issues being resolved. You need to think about how the server is going to be, not how it is now. With new gear being available to every class/class type It will be much easier for players to get the correct gear they need and make them able to attend events without dying.
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Post by Nezgul on Aug 6, 2011 17:15:41 GMT -5
Thediousa makes very good points. Post-update, the PrC builds will be strong enough to a point where you won't -need- items to survive properly. You won't be dying every five minutes in an event, you won't -need- incredibly powerful gear to do anything.
That said, I'm in favor of options 2 or 3.
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Graveman
Lost Soul
porkchop sandwiches
Posts: 29
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Post by Graveman on Aug 6, 2011 23:50:47 GMT -5
Well, options 2 and 4 are fine with me.
Options 1 and 3? Consider this my resignation.
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Post by Xarn Xen'net on Aug 11, 2011 14:54:41 GMT -5
Personally, it should be something that is on a case-by-case basis. Not everyone has powerful (or over-powerful) gear when viewed alongside the 'current' NPCs.
Frankly, we need NPC balance first (which I'm happy to see our new DMs taking notice of) and then character/gear balance to follow.
It was kinda of an arms race under the old server. A powerful NPC would come out and we'd beat him and gain some cool gear, then an even more powerful NPC would come out, so we'd need even more powerful gear, and the process repeated until nearly every NPC could trounce a PC if they weren't crazy geared for pure combat with an uberpowered build. This left the newbies, and those with builds leaning more towards RP, sucking dust in almost every battle.
Yes, it may take some time to find the proper balance...but hey, I'm just glad the issue has been brought up and is being worked on. Maybe now I won't have to spend half a battle running like a small, frightened child every time an NPC happens to give me a dirty look. Heh. XD
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