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Post by Hoboz on Aug 3, 2011 11:35:55 GMT -5
The staff is plotting out an update for our sorely outdated haks. It will only be a matter of time until you will see even -more- new content :3
Why do I say this now when we've done almost -no- work on it? Cause we need help! Yes, help! And you all are the secret to that help.
Some of it is a lack of experience. We have some people able to do minor updates, but we are aiming big. Why make a tiny hak update and make everyone swap? Makes no sense. Instead, we need people who are able to work out conflicts and implement many various things into one.
What else do we need? Suggestions. We're not entirely sure what to add, we have plenty of good material, but sometimes direction does more than anything else.
Currently to be added into the great Hak update CEP 2.3 and/or 2.4 (We're missing some 2.3 stuff -still-) Medieval Tileset (I'll link it soon)
Concepts we're looking into Mountain Tilesets Classes Combat Forms How to tweak Devastating Critical (Would rather be something other than on hit:death)
Even if its not on the list, mention it to us so we can add onto it. Be specific as you can; include links to things you would like.
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Gwelaine
Fresh Soul
I am Quel'Dorei
Posts: 5
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Post by Gwelaine on Aug 3, 2011 21:42:24 GMT -5
Suggestions, desires and links? ...Hell yes. Let me put my gloves on... Suggestions (What I think it would need) Revised Vrock Okay, what we currently have are grey Hook horrors. -THESE- are real Vrocks! Disabled Minimap (based on area size) You know why... At least I hope you remember =p Desires (My guilty wishes for the server) Expanded Shifter You know this one already. I want it, it's not needed, but I think it's an improvement! Space Tileset I can't help but think this can come in as a very useful tileset for the Void or a deity's meeting ground. Marble Elven Interiors It's gorgeous and I want it. Don't care if it's not planned for, I'll figure out something to use it for. Undersea Tile-Creatures Alright, the creatures in the first screenie are just full of "Huh?" but the rest are amazing, I'm crazy about underwater fantasy. Additional Animations Seriously, these are pretty dang cool, we should use them. Epic Spellcasting System For the magi that acquire the beginnings of true source magic. Links (Just potential things to consider) Neverwinter Nights Enhanced New Monsters, Prestige classes, spells, feats, and other things Crawling animations Not needed, but pretty neat to have, could possibly give cover/hide/ms bonuses or just be the new animation for sneak mode? Usable Bonds For the perfect evil NPC Monologue Henchman Inventory and improved Battle AI Looks possible, might be useful? Underground Temple This could be used for any number of things, though I am not sure how complete it is, would have to test it. Walkable Water or rather "Swimmable" water, potentially very buggy, but looks really cool if you want to give it a try. Dwarven Halls Might be able to mimic it ourselves, but this looks pretty cool IMO. Greatswords Just in case you want a few more amazing greatswords, I thought I'd present these babies. edit: BTW, I went through 288 pages of nwvault.com hakpack files to generate this modest list, so it wasn't without an hour or two of searching that I came up with these =p
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Post by Celvantis on Aug 4, 2011 7:22:53 GMT -5
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Post by Hoboz on Aug 4, 2011 8:06:29 GMT -5
Revised Vrock - I don't think we'll be using vrock almost ever. I'll let the others decide if they would though- but I'm probably not going to. Disabled Map - I get why and I do like the function in theory...just it'd probably drop the maps on a lot of places it really shouldn't and counts towards the tileset total. It's sadly a waste in my imagination :/ Expanded Shifter - I'd rather nerf the shifter than buff it right now >.>. Your addiction to dragon shape is rather strong. I think there's another hak though to control shifter's forms more. Space Tileset - Interesting, that's all I can say. I'm not sure how -much- use it'd get, but I know how I would use it. Marble Elven Tileset - Definately a coo' tileset. A work could be thought out for it. Though I'm sure there'll be a lot more tilesets that exceed this one since...not sure what this would be for >> Underwater Tile-Creatures - Some of these are already in CEP 2.3 so...wouldn't bother. Nor would I find these useful sadly. Additional Animations - Hell yes. Not sure the other's options on it, but hell yes. Epic Spellcasting System - I'll get with the staff on this one before I say anything. (Take that as a good sign) Nightwinter Nights Enhanced - I've always been curious about this hak. I'd like to get some testing done on it before saying yes cause I honestly have no idea what specifics are in this thing...(without opening it up and reading on it granted) Crawling Animation - I can dig animations, I always missed a lack of animations when going from d20 modern to normal NWN. :< Usable Bonds - ....You're just sadistic. Henchman Inventory and improved Battle AI - AI is already custom, I could look into it- doubt we'll use this one. Underground Temple - I know what I would use this for, it looks neat. It's considered. Walkable Water - Not sure...yet to find anything involving water, it'd be nice to include pirates more, but I don't know if we're going this far. Dwarven Halls - I think we can mimic that with CEP 2.3, so nope. Greatswords - SOOOOULLLSSSS!!~ ....*cough* I'll let the others comment on it. Gothic Tileset - I like it. I think I know where it'd go, but I would need to check if this works well in 0 light, 100% black areas and appear underground. Expanded Rural - ...HOLY SHI- Ninjas - I recall suggesting this once myself. I guess we need a dexer prestige class since we have Crusader for pallies, sorcs, and bards. NWNCQ - Better as an override, I reccomend -everyone- gets the override. Just saves space for the module sadly. Heads - More heads always help :3
Suggestions for in game creations - ...You know, I'm very tempted to take your suggestion up on having players able to go to the Coast of the mainland. I like that. As for new roads and towns...silly, you already know about that :3 Then for going south. That's probably the direction we will go after we expand North. I thank you mostly for the first suggestion though :3
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Post by Hoboz on Aug 4, 2011 9:44:26 GMT -5
By the way. Suggestions for what to rip from PrC would be nice :3 PrC ManualHere's my thoughts on classes- argue with me please. I'd like to know the yays and nays of classes. First off- we're thinking of removing Duelist and Drunken Master entirely, they just couldn't help a single player out. Crusader was the only worthwhile class added so we'll simply repair what it has. Here's the current things on -my- mind for classes. Straight from PrC Healer - We're looking into adding base classes and healer would be one of the best options I'd imagine. We're lacking in clerics for some reason, but maybe if we had a second option people would be more incline to be supportive. Its also an amazing pure build. Bowman - Another base class. I like this one...not sure what else to say. I want to test it and see if I couldn't make Hawkeye. : P Archmage - Maybe an elemental/dc based caster would be useful with this class then. The ability to make empowered fireball a sonic damage spell could solve my hatred of the Cloak of Harsh Weather. Spellsword - ..I'm just a sucker for spellswords- also, I'd like to see less Sorc/Bard/Crus builds and more focus on spells. Ninja Spy - Ever since Assassin got HiPS, I found Shadowdancer rather useless, but almost necessary if you wanted to play a non-evil HiPS-er, but with Ninja Spy you can get that rather. I think it'd do better than Celvantis' ninja class personally. Of course, this might need some more work on it as well. Knight of the Middle Circle - This looks like a really good melee class. The ability to one on one many enemies will come in handy for someone not trying to play a magical character and still maintain good AB/AC. Well, it has spells..but I don't see them as needed for this class Legendary Dreadnought - A tanking option without being a dwarf...only issue is it's a tad powerful and its prestige class requirement requires you to be level 25 before taking it >.>...there might be a way to tone it down and make something akin to it. Tempest - Thanks to Combat Forms (namely Solid Stance), Dual Wield as well as Two-Handed weapons are nearly useless in all honesty. People use them only to be coo'. Tempest would at least make dual wield a bit better.
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Post by Nezgul on Aug 4, 2011 14:55:16 GMT -5
More heads would be nice, so I'd suggest using those. And the Gothic tileset looks beautiful, as is the Space tileset. It'd be -lovely- to have both of those. As for the Disabled Minimap, eh....please no. It just sounds nasty.
As for what direction we should go in for areas, I'd suggest going to Northgard first. Really, that should be the -first- place we expand the module to before anywhere else. Then, I'd love to do Cel's suggestion of going into the smaller city states, or hell, maybe even Auduiliah. As for the mainland, we really should save that for later, granted it is a pretty cool idea.
As for classes, can I add Man at Arms to that list of classes? I have a feeling it'd be lovely if used properly.
Edit: And Vigilant. Oh my.
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Post by White Rabbit on Aug 4, 2011 22:56:43 GMT -5
You have to aim small or you'll get nothing done, believe me. One thing at a time is the best way to go.
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Post by drakesonian on Aug 4, 2011 23:53:33 GMT -5
Since some people are too lazy to find it, I think its best we have this. nwvault.ign.com/View.php?view=Scripts.Detail&id=340Something players can do, work on, and even talk about through RP means and reasoning behind the characters development of crafting these magnificent "Items"
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Post by Celvantis on Aug 5, 2011 14:00:07 GMT -5
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Post by Nezgul on Aug 5, 2011 14:03:34 GMT -5
....Hehehe, Aztecs. I'm sure we could find a use for it if Hoboz decides to implement it.
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Post by Celvantis on Aug 5, 2011 14:05:48 GMT -5
A aztecy/egyption land would be awesome fun indeed. With cep 2.3 you can make massive stunning temples.
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Post by Thediousa on Aug 5, 2011 15:06:20 GMT -5
I really liked the forest tileset you posted Celvantis.
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