Post by SotU on Feb 1, 2009 18:47:51 GMT -5
Last updated on 7/10/11
This is a list of spells and spell-like abilities that have been changed in the module to suit its needs.
The following spells do nothing for constructs: Heal, Harm, Cure and Inflict, Mass Heal, Raise Dead, Resurrection, and Lay on Hands.
The Changed Spells:
Amplify: This now only grants 10 listen instead of 20.
Bigby's Hands of Handiness: All Bigby's Spells now include a reflex save; otherwise act as normal.
Blade Barrier: This spell is now capped at 15d6 instead of 20d6.
Cure Spells: All Cure Spells do double the healing. Undead now make a will save for half damage.
Greater Magic Weapon: The targeted weapon is granted a +1 magical damage bonus per 3 caster levels (Up to a maximum of +5) for a duration of 1 hour per caster level.
Greater Restoration: This spell no longer heals the target.
Greater Sanctuary: This spell has been removed.
Harm: The caster makes a touch attack. If successful, the target must now make a will save or take 10 negative damage per caster level up to a maximum of 150. If the save is successful, the damage is cut in half and remaining hp can never drop below 1. If used on undead, the spell acts like Heal. Empower and Maximize Metamagic feats are left out.
Heal: The caster uses positive energy to heal 10 damage per caster level up to a maximum of 150. If used on undead, the spell acts like Harm. Empower and Maximise Metamagic feats are left out.
Implosion: The DC for this spell was corrected. Before, it gave an additional +3 for absolutely no reason.
Isaac's Greater Missle Storm: Has been re-introduced with 15 missiles instead of 20, may still change.
Lay on Hands: This now takes in spell resistance as a factor since it's a spell-like ability.
Mass Heal: The caster uses positive energy to heal all nearby creatures of 10 damage per caster level up to a maximum of 150. If used on undead, the spell acts like Harm. Empower and Maximize Metamagic feats are left out.
Raise Dead: This spell now requires the diamond material requirement and does not raise undead PCs. It also temporarily decreases strength, dexterity, and walking speed.
Resurrection: This spell now requires the diamond and holy water material requirement and does not raise undead PCs. It also has a 5 minute cooldown timer and temporarily decreases the target's strength, dexterity, and walking speed.
Shield: This spell now gives Shield AC instead of Deflection AC.
Time Stop: This now only applies to creatures in the same area as the caster. Additionally, the target creatures are immune to all damage for the duration of the spell and has a 5 minute cooldown timer.
True Seeing: This spell now only grants see invisibility, ultravision, and +10 spot increase.
True Strike: This spell now gives +1 AB and Round (after Level 1) for every 2 levels of caster. It also caps out at +10 AB and Rounds.
Turn Undead: This now allows blackguards and evil clerics to rebuke undead instead of turning them.
Word of Faith: Creatures at 12 HD or higher now make a will save or be blinded.
This is a list of spells and spell-like abilities that have been changed in the module to suit its needs.
The following spells do nothing for constructs: Heal, Harm, Cure and Inflict, Mass Heal, Raise Dead, Resurrection, and Lay on Hands.
The Changed Spells:
Amplify: This now only grants 10 listen instead of 20.
Bigby's Hands of Handiness: All Bigby's Spells now include a reflex save; otherwise act as normal.
Blade Barrier: This spell is now capped at 15d6 instead of 20d6.
Cure Spells: All Cure Spells do double the healing. Undead now make a will save for half damage.
Greater Magic Weapon: The targeted weapon is granted a +1 magical damage bonus per 3 caster levels (Up to a maximum of +5) for a duration of 1 hour per caster level.
Greater Restoration: This spell no longer heals the target.
Greater Sanctuary: This spell has been removed.
Harm: The caster makes a touch attack. If successful, the target must now make a will save or take 10 negative damage per caster level up to a maximum of 150. If the save is successful, the damage is cut in half and remaining hp can never drop below 1. If used on undead, the spell acts like Heal. Empower and Maximize Metamagic feats are left out.
Heal: The caster uses positive energy to heal 10 damage per caster level up to a maximum of 150. If used on undead, the spell acts like Harm. Empower and Maximise Metamagic feats are left out.
Implosion: The DC for this spell was corrected. Before, it gave an additional +3 for absolutely no reason.
Isaac's Greater Missle Storm: Has been re-introduced with 15 missiles instead of 20, may still change.
Lay on Hands: This now takes in spell resistance as a factor since it's a spell-like ability.
Mass Heal: The caster uses positive energy to heal all nearby creatures of 10 damage per caster level up to a maximum of 150. If used on undead, the spell acts like Harm. Empower and Maximize Metamagic feats are left out.
Raise Dead: This spell now requires the diamond material requirement and does not raise undead PCs. It also temporarily decreases strength, dexterity, and walking speed.
Resurrection: This spell now requires the diamond and holy water material requirement and does not raise undead PCs. It also has a 5 minute cooldown timer and temporarily decreases the target's strength, dexterity, and walking speed.
Shield: This spell now gives Shield AC instead of Deflection AC.
Time Stop: This now only applies to creatures in the same area as the caster. Additionally, the target creatures are immune to all damage for the duration of the spell and has a 5 minute cooldown timer.
True Seeing: This spell now only grants see invisibility, ultravision, and +10 spot increase.
True Strike: This spell now gives +1 AB and Round (after Level 1) for every 2 levels of caster. It also caps out at +10 AB and Rounds.
Turn Undead: This now allows blackguards and evil clerics to rebuke undead instead of turning them.
Word of Faith: Creatures at 12 HD or higher now make a will save or be blinded.