SotU
The Announcer
Posts: 370
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Bugs
May 18, 2010 22:00:35 GMT -5
Post by SotU on May 18, 2010 22:00:35 GMT -5
This thread is for bugs you may have found in the latest update with the haks. List them off and they'll get looked at. Be as descriptive as possible.
Known so far: - The Drunken Master's 'For Medicinal Purposes' feat seems to go on an infinite loop of consuming all alcohol in your inventory until they're depleted. - Staggering Charge feat does not return the full attack and damage that it should. - Reload Flintlock action does not function properly if used directly from the radial menu. You have to quickslot it first and then use it. - The new statues have walkmesh issues; meaning, you can walk through them - Duelist's order of bonus feats are messed up. - DMFI wands do not function at all.
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Bugs
May 19, 2010 12:22:37 GMT -5
Post by Kybshe on May 19, 2010 12:22:37 GMT -5
This isn't quite a bug, but alright.
The Pirate/Sailor NPCs have weapon focuses in flintlock pistols. But fail to have the exotic weapon prof. required to use them. I suggest a ring that grants exotic weapon prof. so DMs can have various NPCs wield muskets
As of now there is no way to access the Citadel, is this a bug?
Kal's house has been cut off from the Lower East Side. There are plenty of unused doors that can be set up as a transition
When entering the Duelist's Parry Mode my character's hat (a cloak) vanished as part of the PC model. But still was in the inventory equipped
The Lux Sharpshooter is now weaponless because of the removal of crossbows. I suggest giving him Exotic Weapon Prof, and a musket
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SotU
The Announcer
Posts: 370
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Bugs
May 19, 2010 12:33:01 GMT -5
Post by SotU on May 19, 2010 12:33:01 GMT -5
Currently, NPC AI doesn't know how to use the flintlocks. Giving them one will only make them put it away and go fist fighting instead. I pulled the Lux Sharpshooter's weapons from their inventory because of this.
Not a bug. Actually, it's as accessible as it always has been.
I think Brian is working on fixing some of the transitions in that area. But I dunno if he knows that one specifically. BRIAN?!
You mean the parry stance combat form? Yeah, while most cloaks and robes are compatible with the new combat stances, the hats are not among them, sadly. I about cried when I saw the hat one myself. XD
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Bugs
May 19, 2010 13:04:59 GMT -5
Post by hawksangel on May 19, 2010 13:04:59 GMT -5
Not all the tailoring model heads show up when you manually scroll, but they can be found if you enter the number.
Also, the colors are switched.
If you like I can go through them and give you a list of what they are now. Or I can always make something for ihiku's post with all the colors if he (and i use that as a general gender term) hasn't already.
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SotU
The Announcer
Posts: 370
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Bugs
May 19, 2010 13:16:35 GMT -5
Post by SotU on May 19, 2010 13:16:35 GMT -5
Woops
Colors were added to heads without colors and then they were arranged to match each other to make it easier to flip between them.
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Bugs
May 19, 2010 13:38:56 GMT -5
Post by hawksangel on May 19, 2010 13:38:56 GMT -5
No, I mean the colors in the list of colors like for equipment and stuff, some of them don't match the name they have. I'm not sure why that is, but like something named "teal" is like hot pink (that's just an example I don't remember the exact name), so I think some of them might have gotten rearranged.
Was just saying could make a list for those.
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SotU
The Announcer
Posts: 370
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Bugs
May 19, 2010 14:09:41 GMT -5
Post by SotU on May 19, 2010 14:09:41 GMT -5
No, I mean the colors in the list of colors like for equipment and stuff, some of them don't match the name they have. I'm not sure why that is, but like something named "teal" is like hot pink (that's just an example I don't remember the exact name), so I think some of them might have gotten rearranged. Was just saying could make a list for those. Oh, I see. It's always been like that since the tailoring models were put in. The colors will sometimes default to leather/cloth names when you're switching between menu selections a lot. All you do is revert back several menus then go into color editing again and they'll restore.
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Bugs
May 19, 2010 16:28:02 GMT -5
Post by Coolreject on May 19, 2010 16:28:02 GMT -5
- The Drunken Master's 'For Medicinal Purposes' feat seems to go on an infinite loop of consuming all alcohol in your inventory until they're depleted. Sounds like me on a Friday night lololol I removed the area that crashes as it really is a useless area. It is one path that links one area to the waterfall area, I just cut that area out and linked the two it connected together. Also, Astral pocket, even though it is a rural area with CEP, does not cause crashes. Also why are people randomly turning into chickens?
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SotU
The Announcer
Posts: 370
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Bugs
May 19, 2010 17:38:29 GMT -5
Post by SotU on May 19, 2010 17:38:29 GMT -5
I have no clue what the chicken thing is. When/how does it happen?
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Bugs
May 21, 2010 9:58:11 GMT -5
Post by hawksangel on May 21, 2010 9:58:11 GMT -5
There's some sort of error message from the server when certain people attempt to equip weapons with certain effects. I'm not sure what they are or if it's even a bug, I'll have to screen shot the message next time I see it. But it's occurred twice already, and it's similar to when people log in with too many item and break the script.
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SotU
The Announcer
Posts: 370
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Bugs
May 21, 2010 12:43:01 GMT -5
Post by SotU on May 21, 2010 12:43:01 GMT -5
I was actually about to send a fix to Brian about that one.
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SotU
The Announcer
Posts: 370
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Bugs
May 29, 2010 16:29:36 GMT -5
Post by SotU on May 29, 2010 16:29:36 GMT -5
The chicken problem should be fixed now.
Oh, and as an update to all the previous stuff mentioned in here, these are fixed now too: DMFI wands Logging in dead when you were raised
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fehrin
Fresh Soul
Boot to the face!
Posts: 10
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Bugs
May 29, 2010 17:27:50 GMT -5
Post by fehrin on May 29, 2010 17:27:50 GMT -5
The Citadel Transporter's 'Take a Friend along' dialog option is busted, you can select the friend and pay the extra gold.....and pay the extra gold.....and pay the extra gold, and pay the extra gold all you want. But there's no port forthcoming.
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SotU
The Announcer
Posts: 370
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Bugs
May 29, 2010 18:00:03 GMT -5
Post by SotU on May 29, 2010 18:00:03 GMT -5
Did you click on the "No ,that's it." option after selecting everyone to take along? I've used this thing myself a couple days ago and it worked flawlessly.
Edit: I just did it a second ago and it worked again. Can you provide more details?
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fehrin
Fresh Soul
Boot to the face!
Posts: 10
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Bugs
May 29, 2010 23:52:48 GMT -5
Post by fehrin on May 29, 2010 23:52:48 GMT -5
I checked it again earlier, worked for me, was trying to take Kerry (one of Forr's characters) along, and all it would give me was the [Pay 500g] 'Deal' option.
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