Post by SotU on May 16, 2010 2:48:09 GMT -5
Crusader-------------------------------------------
(PRESTIGE CLASS)
Devoted knight, instrument of vengeance, peerless fighting machine - the crusader is a warrior dedicated to good, evil, law, chaos, or some other cause. While a paladin or blackguard recieves power from the divine, the crusader does so by force of will for her cause alone. She is strengthened by prayer or absolute devotion to a principle, armoured by unshakable faith, and driven by her convictions. A good crusader is a mighty weapon against injustice and malice. An evil crusader, on the other hand, is a cruel and fearsome warrior of darkness.
- Hit Die: d10
- Proficiencies: A Crusader gains proficiencies with Martial and Simple Weapons, Light, Medium and Heavy Armour, and Shields.
- Skill Points: 4 + Int Modifier
REQUIREMENTS:
Alignment: Any non-neutral.
Base Attack Bonus: +6.
Feats: Iron Will.
Skills: Discipline 5 ranks, Lore 5 ranks.
ABILITIES:
Level
1: Furious Counterstrike - Bonus to attack when wounded.
2: Indomitable Soul - Charisma modifier is added to saves.
4: Inspiring Aura - Gives morale bonus to allies.
Slippery Mind - Once per day, reroll a failed will save.
5: Unstoppable - Adds HP based on charisma score.
6: Fear Immunity
8: Fear Aura - Chance to inspire fear into enemies.
10: Die Hard - Once per day, the crusader automatically becomes stable upon death.
Drunken Master---------------------------------------
(PRESTIGE CLASS)
Martial arts students face a bewildering array of martial arts schools, each with its own adherents and detractors. But few schools are as unusual -- or as controversial -- as Drunken Boxing. By weaving and staggering about as if inebriated, drunken boxers avoid many blows. Likewise, their stumbling, lurching attacks catch their opponents off guard. Moreover, when they actually imbibe alcohol, Drunken Masters can perform truly prodigious feats of strength and bravery.
- Hit Die: d8
- Proficiencies: The Drunken Master gains no proficiencies in weapons or armor.
- Skill Points at Each Level: 4 + Int modifier.
REQUIREMENTS:
Base Attack Bonus: +4.
Feats: Evasion, Great Fortitude, Dodge.
Tumble: 6 ranks.
ABILITIES:
1: Drink Like a Demon - Gain ability benefits from alcohol.
2: Staggering Charge - A charge attack that deals double damage and knockdown.
3: Swaying Waist - Ever 5 paid ranks of Influence is added to AC.
4: Disarm - Character can attempt to disarm an opponent at a -6 penalty to their attack.
5: Drunken Rage - Rage like a barbarian does.
6: Lurch - Perform a feinting-in-combat Bluff check to temporarily remove an opponent's dexterity bonus to AC.
7: Drunken Embrace - Grapple an opponent without provoking an attack of opportunity.
8: For Medicinal Purposes - By using ki power, alcohol can be consumed three times per day to heal the Drunken Master.
9: Improved Disarm - Character no longer incurs an attack of opportunity while attempting to disarm and the penalty drops to -4.
10: Fire Breath - You can use your ki to ignite the alcohol within you and spew it forth from your mouth in a breath of flame.
Duelist--------------------------------------------------
(PRESTIGE CLASS)
The Duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. Also known as the swashbuckler, the Duelist always takes full advantage of his quick reflexes and wits in a fight. Rather than wearing bulky armor, Duelists feel that the best way to protect themselves is to not get hit at all. The duelist loses Elaborate Parry, Canny Defense, Precise Strike, and Grace while wearing any armor or using a shield.
- Hit Die: d10
- Proficiencies: A Duelist is proficient with all simple and martial weapons, but does not gain any armor or shield proficiencies.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +6
Feats: Weapon Finesse, Mobility, Combat Form: Parry Stance or Combat Form: Wojer.
Skills: Tumble 5 ranks, Perform 3 ranks.
ABILITIES:
Level
1: Chosen Dueling Form - Chosen combat form to add duelist bonuses to.
Duelist Mode - Focus of skills for chosen duelist form.
2: Thug - +2 initiative, +2 Persuade
4: Grace - Intelligence modifier added to reflex saves.
5: Duelist Mode
7: Spring Attack - No longer incurs Attacks of Opportunity for moving in combat.
8: Improved Initiative
10: Duelist Mode
(PRESTIGE CLASS)
Devoted knight, instrument of vengeance, peerless fighting machine - the crusader is a warrior dedicated to good, evil, law, chaos, or some other cause. While a paladin or blackguard recieves power from the divine, the crusader does so by force of will for her cause alone. She is strengthened by prayer or absolute devotion to a principle, armoured by unshakable faith, and driven by her convictions. A good crusader is a mighty weapon against injustice and malice. An evil crusader, on the other hand, is a cruel and fearsome warrior of darkness.
- Hit Die: d10
- Proficiencies: A Crusader gains proficiencies with Martial and Simple Weapons, Light, Medium and Heavy Armour, and Shields.
- Skill Points: 4 + Int Modifier
REQUIREMENTS:
Alignment: Any non-neutral.
Base Attack Bonus: +6.
Feats: Iron Will.
Skills: Discipline 5 ranks, Lore 5 ranks.
ABILITIES:
Level
1: Furious Counterstrike - Bonus to attack when wounded.
2: Indomitable Soul - Charisma modifier is added to saves.
4: Inspiring Aura - Gives morale bonus to allies.
Slippery Mind - Once per day, reroll a failed will save.
5: Unstoppable - Adds HP based on charisma score.
6: Fear Immunity
8: Fear Aura - Chance to inspire fear into enemies.
10: Die Hard - Once per day, the crusader automatically becomes stable upon death.
Drunken Master---------------------------------------
(PRESTIGE CLASS)
Martial arts students face a bewildering array of martial arts schools, each with its own adherents and detractors. But few schools are as unusual -- or as controversial -- as Drunken Boxing. By weaving and staggering about as if inebriated, drunken boxers avoid many blows. Likewise, their stumbling, lurching attacks catch their opponents off guard. Moreover, when they actually imbibe alcohol, Drunken Masters can perform truly prodigious feats of strength and bravery.
- Hit Die: d8
- Proficiencies: The Drunken Master gains no proficiencies in weapons or armor.
- Skill Points at Each Level: 4 + Int modifier.
REQUIREMENTS:
Base Attack Bonus: +4.
Feats: Evasion, Great Fortitude, Dodge.
Tumble: 6 ranks.
ABILITIES:
1: Drink Like a Demon - Gain ability benefits from alcohol.
2: Staggering Charge - A charge attack that deals double damage and knockdown.
3: Swaying Waist - Ever 5 paid ranks of Influence is added to AC.
4: Disarm - Character can attempt to disarm an opponent at a -6 penalty to their attack.
5: Drunken Rage - Rage like a barbarian does.
6: Lurch - Perform a feinting-in-combat Bluff check to temporarily remove an opponent's dexterity bonus to AC.
7: Drunken Embrace - Grapple an opponent without provoking an attack of opportunity.
8: For Medicinal Purposes - By using ki power, alcohol can be consumed three times per day to heal the Drunken Master.
9: Improved Disarm - Character no longer incurs an attack of opportunity while attempting to disarm and the penalty drops to -4.
10: Fire Breath - You can use your ki to ignite the alcohol within you and spew it forth from your mouth in a breath of flame.
Duelist--------------------------------------------------
(PRESTIGE CLASS)
The Duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. Also known as the swashbuckler, the Duelist always takes full advantage of his quick reflexes and wits in a fight. Rather than wearing bulky armor, Duelists feel that the best way to protect themselves is to not get hit at all. The duelist loses Elaborate Parry, Canny Defense, Precise Strike, and Grace while wearing any armor or using a shield.
- Hit Die: d10
- Proficiencies: A Duelist is proficient with all simple and martial weapons, but does not gain any armor or shield proficiencies.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +6
Feats: Weapon Finesse, Mobility, Combat Form: Parry Stance or Combat Form: Wojer.
Skills: Tumble 5 ranks, Perform 3 ranks.
ABILITIES:
Level
1: Chosen Dueling Form - Chosen combat form to add duelist bonuses to.
Duelist Mode - Focus of skills for chosen duelist form.
2: Thug - +2 initiative, +2 Persuade
4: Grace - Intelligence modifier added to reflex saves.
5: Duelist Mode
7: Spring Attack - No longer incurs Attacks of Opportunity for moving in combat.
8: Improved Initiative
10: Duelist Mode