Post by Rick Astley on Feb 15, 2009 12:01:09 GMT -5
A party of different aligned good characters can disagree on moral issues as much as good and other aligned characters can have a conflict. Also, as far as deities & various churches, FR was used here to explain it thoroughly.
Law Vs. Chaos
This form of conflict is no surprise to anyone – independence and personal freedom opposed by obedience and duty. Chaotic good characters feel restricted by the rules of lawful characters, and lawful characters feel that chaotic characters do not have discipline or the respect for order. Followers of Tymora think that Torm’s worshipers are too stiff, and Tyr’s faithful wish the church of Selûne would get organized and and fight evil in an effective, systematic manner.
Neutral Vs. Others
Those who can afford the luxury of debating the merits of different kinds of good sometimes say that neutral good (true good) is the best kind of good because it focuses on doing good without worrying about chaos and law. Neutral good’s indifference to law and chaos allows a person to do more good in the world; whether this is true or proved valid, neutral good heroes sometimes face criticism from both law and chaos.
Lawful characters see a neutral good hero falling short of her full potential, while chaotic characters think the neutral good character is willing to sacrifice a few too many personal freedoms in the name of greater good. Neutral good characters can see the merits of both sides of the law-against-chaos argument and use these points to counter whoever criticizes their moral choices.
Law Vs. Law
Much like the different branches of Christianity disagree on what is the „true” religion and what acts are necessary to be accepted in the eyes of the divine, different lawful churches, organizations and governments can disagree on interpretations of good. In Faerûn, most lawful good churches are closely allied by race or region (the Triad of the Faerûnian humans or Horus-Re and Osiris for the Mulhorandi, the dwarven pantheon for the Stout Folk, etc.) and don’t come into conflict about doctrine because they have few interactions outside world-spanning threats. Also, most lawful good-concentrated countries lie way apart for them to have any open conflicts (for example Tethyr and the Silver Marches).
Chaos Vs. Chaos
Chaotic good characters are generally less concerned with what other people think about them, than what they think about themselves. This is not to say they are egomaniacs, it just means that a chaotic good adventurer doesn’t care if the local priest thinks he’s too independent or rebellious – he’s more concerned with doing good in the world than obeying some stuffy old church laws, and this applies whether the priest is lawful or chaotic. Chaotic good churches are usually focused on their own agendas and don’t fret about other chaotic good entities as long as they don’t get in the way of that agenda.
Law Vs. Chaos
This form of conflict is no surprise to anyone – independence and personal freedom opposed by obedience and duty. Chaotic good characters feel restricted by the rules of lawful characters, and lawful characters feel that chaotic characters do not have discipline or the respect for order. Followers of Tymora think that Torm’s worshipers are too stiff, and Tyr’s faithful wish the church of Selûne would get organized and and fight evil in an effective, systematic manner.
Neutral Vs. Others
Those who can afford the luxury of debating the merits of different kinds of good sometimes say that neutral good (true good) is the best kind of good because it focuses on doing good without worrying about chaos and law. Neutral good’s indifference to law and chaos allows a person to do more good in the world; whether this is true or proved valid, neutral good heroes sometimes face criticism from both law and chaos.
Lawful characters see a neutral good hero falling short of her full potential, while chaotic characters think the neutral good character is willing to sacrifice a few too many personal freedoms in the name of greater good. Neutral good characters can see the merits of both sides of the law-against-chaos argument and use these points to counter whoever criticizes their moral choices.
Law Vs. Law
Much like the different branches of Christianity disagree on what is the „true” religion and what acts are necessary to be accepted in the eyes of the divine, different lawful churches, organizations and governments can disagree on interpretations of good. In Faerûn, most lawful good churches are closely allied by race or region (the Triad of the Faerûnian humans or Horus-Re and Osiris for the Mulhorandi, the dwarven pantheon for the Stout Folk, etc.) and don’t come into conflict about doctrine because they have few interactions outside world-spanning threats. Also, most lawful good-concentrated countries lie way apart for them to have any open conflicts (for example Tethyr and the Silver Marches).
Chaos Vs. Chaos
Chaotic good characters are generally less concerned with what other people think about them, than what they think about themselves. This is not to say they are egomaniacs, it just means that a chaotic good adventurer doesn’t care if the local priest thinks he’s too independent or rebellious – he’s more concerned with doing good in the world than obeying some stuffy old church laws, and this applies whether the priest is lawful or chaotic. Chaotic good churches are usually focused on their own agendas and don’t fret about other chaotic good entities as long as they don’t get in the way of that agenda.