Post by Rick Astley on Feb 7, 2009 21:52:41 GMT -5
First, lets go over how the alignments are defined in D&D, as written in the 3rd edition Player's Handbook:
The Moral Axis
Good : Good characters protect innocent life. "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Evil : Evil characters debase or destroy innocent life, whether for fun or for profit. "Evil" implies hurting, oppressing, and killing others. Some evil characters simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
Neutral : People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are commited to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him. Being neutral between good and evil usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them. Animals and other creatures incapable of moral action are neutral, because they lack the capacity for morally right or wrong behavior.
The Ethical Axis
Lawful : Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. "Law" implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherance to tradition, judgementalness, and a lack of adaptability. Those who actively promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
Chaotic : Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it. "Chaos" implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment towards legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Neutral : People who are neutral with respect to law and chaos have a normal respect for authority and feel neither a compulsion to obey nor rebel. They are honest, but can be tempted into lying or deceiving others. Neutrality with respect to law and chaos is usually simply a middle state, a state of not feeling compelled toward one side or the other. Some few neutrals, however, espouse neutrality as superior to law or chaos, regarding each as an extreme with its own blindspots and drawbacks. Animals and other creatures incapable of ethical action are neutral.
The Nine Alignments
Lawful Good : A lawful good character combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
Neutral Good : A neutral good character is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.
Chaotic Good : A chaotic good character acts as his conscience directs him with little regard of what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
Lawful Neutral : A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
"True" Neutral : A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutrality is a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil. After all, she would rather have good neighbors and rulers rather than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.
Chaotic Neutral : A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect other's freedom. He avoids authority, resents restrictions, and challenges traditions. The chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). Remember that the chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
Lawful Evil : A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard to whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. He playes by the rules, but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but he is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance is partly because of his nature and partly because he depends on order to protect him from those who oppose him on moral grounds. Some lawful evil characters have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil characters are committed to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Neutral Evil : A neutral evil character does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil characters hold up evil as an ideal, committing evil for its own sake. Most often, such characters are devoted to evil deities or secret societies.
Chaotic Evil : A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can only be made to work together by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.
[glow=red,2,300]Source: 3.0 Player's Handbook, pages 88-90[/glow]
The Moral Axis
Good : Good characters protect innocent life. "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Evil : Evil characters debase or destroy innocent life, whether for fun or for profit. "Evil" implies hurting, oppressing, and killing others. Some evil characters simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
Neutral : People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are commited to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him. Being neutral between good and evil usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them. Animals and other creatures incapable of moral action are neutral, because they lack the capacity for morally right or wrong behavior.
The Ethical Axis
Lawful : Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. "Law" implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherance to tradition, judgementalness, and a lack of adaptability. Those who actively promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
Chaotic : Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it. "Chaos" implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment towards legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Neutral : People who are neutral with respect to law and chaos have a normal respect for authority and feel neither a compulsion to obey nor rebel. They are honest, but can be tempted into lying or deceiving others. Neutrality with respect to law and chaos is usually simply a middle state, a state of not feeling compelled toward one side or the other. Some few neutrals, however, espouse neutrality as superior to law or chaos, regarding each as an extreme with its own blindspots and drawbacks. Animals and other creatures incapable of ethical action are neutral.
The Nine Alignments
Lawful Good : A lawful good character combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
Neutral Good : A neutral good character is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.
Chaotic Good : A chaotic good character acts as his conscience directs him with little regard of what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
Lawful Neutral : A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
"True" Neutral : A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutrality is a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil. After all, she would rather have good neighbors and rulers rather than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.
Chaotic Neutral : A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect other's freedom. He avoids authority, resents restrictions, and challenges traditions. The chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). Remember that the chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
Lawful Evil : A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard to whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. He playes by the rules, but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but he is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance is partly because of his nature and partly because he depends on order to protect him from those who oppose him on moral grounds. Some lawful evil characters have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil characters are committed to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Neutral Evil : A neutral evil character does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil characters hold up evil as an ideal, committing evil for its own sake. Most often, such characters are devoted to evil deities or secret societies.
Chaotic Evil : A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can only be made to work together by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.
[glow=red,2,300]Source: 3.0 Player's Handbook, pages 88-90[/glow]