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Post by Kybshe on Dec 31, 2009 16:28:02 GMT -5
...Is useless. Even against low STR, weak NPCs it fails to ever work. Having said that I have an idea to make it useful while not making it deadly as it was.
The Bullrush behaves like it did previously, with an additional 50% chance of failure. However the giant green hand that pins the victim also protects them. This grands 90% immunity to all all physical attacks.
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Post by dremos on Dec 31, 2009 22:04:53 GMT -5
That actually makes sense (not to the DnD standards but who cares about them). This spell would become useful and still remain balanced, which is a good thing.
Overall, it sounds a bit like the Time Stop nerf. I like it.
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Post by Coolreject on Dec 31, 2009 23:03:35 GMT -5
As of now it isn't right, it's rolling the spell save DC versus the target's Discipline skill. It's using a skill check as a saving throw which is why it almost never succeeds. I'll look into something more balanced.
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SotU
The Announcer
Posts: 370
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Post by SotU on Dec 31, 2009 23:31:16 GMT -5
As of now it isn't right, it's rolling the spell save DC versus the target's Discipline skill. It's using a skill check as a saving throw which is why it almost never succeeds. I'll look into something more balanced. Blame me for that. I gave it a shot but it apparently failed. XD
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Post by Kybshe on Jan 1, 2010 3:14:23 GMT -5
It would help for PvP situations where a character doesn't want to kill. Yet in a PvP situation it would still be useful for taking down someone that runs a lot.
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