Post by Coolreject on Jun 25, 2009 1:56:11 GMT -5
Previous Updates
-Updated server info in journal
-All ability buffing spells give +4 to their respective ability, +6 with Empower Spell
-Added Portal Gun DM tool
-Added new Secret Area
-Added new areas, Ruined Cave and Ruined Cave - Dungeon
-Added 6 new monsters: Flame Archer, Void Warrior, Armored Knight, Armored Knight Ghost, Hook Horror and Battlefiend
-Rebuke Undead should now work properly
-Added huge expansion to Port Revarine
-Implemented custom music in more areas
-Added Joss's NPCs
-Powder keg now has more HP to better facilitate setting it off with fire weapons and fire spells
-Event Wand now has an "Exit" command and a command that can be used to change the music track in an area by speaking it's track number as listed in ambientmusic.2da
-Fixed Resurrection so it does not devour the whole stack of holy waters
-Added many more merchants in the Market Square, most sell crafting items
-Added poison merchant to the Citadel
-In certain populated areas, Bards with at least 3 ranks in perform can access a new option from their crafting skills menu, Perform for Gold. Depending on how well you roll on perform, you will earn gold from your performance. This can be used once every 3 minutes. If you want to have your area be a place where Bards can perform, set a local integer called "CAN_PERFORM" equal to "1" in the advanced area properties.
6/25/09
-Added 5 new areas: Astral Plane, Astral Plane - Pocket, Revarine Road, William Henry Fortress, William Henry Fortress Interior
-Midnight Dreary areas have been added into the mod but not connected yet
-Updated server info in journal
-All ability buffing spells give +4 to their respective ability, +6 with Empower Spell
-Added Portal Gun DM tool
-Added new Secret Area
-Added new areas, Ruined Cave and Ruined Cave - Dungeon
-Added 6 new monsters: Flame Archer, Void Warrior, Armored Knight, Armored Knight Ghost, Hook Horror and Battlefiend
-Rebuke Undead should now work properly
-Added huge expansion to Port Revarine
-Implemented custom music in more areas
-Added Joss's NPCs
-Powder keg now has more HP to better facilitate setting it off with fire weapons and fire spells
-Event Wand now has an "Exit" command and a command that can be used to change the music track in an area by speaking it's track number as listed in ambientmusic.2da
-Fixed Resurrection so it does not devour the whole stack of holy waters
-Added many more merchants in the Market Square, most sell crafting items
-Added poison merchant to the Citadel
-In certain populated areas, Bards with at least 3 ranks in perform can access a new option from their crafting skills menu, Perform for Gold. Depending on how well you roll on perform, you will earn gold from your performance. This can be used once every 3 minutes. If you want to have your area be a place where Bards can perform, set a local integer called "CAN_PERFORM" equal to "1" in the advanced area properties.
6/25/09
-Added 5 new areas: Astral Plane, Astral Plane - Pocket, Revarine Road, William Henry Fortress, William Henry Fortress Interior
-Midnight Dreary areas have been added into the mod but not connected yet