SotU
The Announcer
Posts: 370
|
Post by SotU on Feb 17, 2009 16:20:36 GMT -5
The current items work like this, the larger the weapon, the more damage is added but with less AB added on. The smaller the weapon, the more AB is added but with less damage. This is especially true for the basic blades:
Dagger: +5 AB Shortsword: +4 AB, +1d4 damage Longsword: +3 AB, +1d6 damage Bastardsword: +2 AB, +1d8 damage Greatsword: +1 AB, +1d10 damage
Other properties are occasionally added on, such as massive criticals, to provide a better edge for certain kinds of weapons in different situations. Item quality also factors in here, usually through the material that was used to create the weapon, either increasing or decreasing these properties. Axes and blunts have a similar approach to this, if slightly off to provide a better balance.
What I was trying to aim for just isn't happening the way I wanted it to, one of the players pointed this out and suggested a different approach. All of the weapons have the same properties and increase/decrease through item quality. So it would look like this:
Dagger: +3 AB, +1d6 damage Shortsword: +3 AB, +1d6 damage Longsword: +3 AB, +1d6 damage Bastardsword: +3 AB, +1d6 damage Greatsword: +3 AB, +1d6 damage
This would similarly apply to shields as well, with the same AC bonus added to every shield type, decreasing or increasing through item quality. Armor would remain the same, however.
What do you guys think?
|
|
|
Post by Rick Astley on Feb 17, 2009 16:29:44 GMT -5
Work on armor a little bit more, I like it this way because I feel like there's a better sense of organization, and we're technically all on the same level. New way = better. Also, I wouldn't mind seeing all the different types of armor resist atleast one type of damage, even padded, think of football gear.. That shit really does resist a blow to an extent.
|
|
SotU
The Announcer
Posts: 370
|
Post by SotU on Feb 18, 2009 21:20:10 GMT -5
Alright since there's no objections, I'm going to start. >.>
|
|