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Post by Nezgul on Jan 1, 2011 0:08:00 GMT -5
I support Rabbit's ideas 100%. Read my bloody mind.
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Post by Hoboz on Jan 1, 2011 12:19:52 GMT -5
Right well, for SotU Improvement I'm going to split the issues into a few segments. Mechanics-This primarily goes to balancing Rogue to Mage to Fighter. As of now, Fighter is THE king, a group can just pack more fighters and it would do well enough. The reason? Damage Resistance, even the most frail fighter can soak all damage minus Warhammer, Morningstar, and Fists. Now, on my own WHF server (which I heavily based core mechanics on SotU by making it a max level server vault) I lowered the max damage resistance to standard items to -10 and gave bludgeon resist to shield so that some rogues could have at least that and some fighters would miss out completely. Now I don't know what SotU can do since its equipment set up is already done, perhaps all we can do is just fill in missing gaps such as adding improved mage and rogue gear on par level wise with the armors. (I did this on WHF, but how it worked was rogue with the disadvantage of not having both slashing and piercing resistances all the time would have possibly one and would have more variety in their armor types with elemental resistances- oh!) ...And I feel that elemental resistance cloak is hindering mechanics greatly, making every new weapon we make to consider that cloak and how to go 'over it'. Story, Factions, and Roleplay-What I've noticed is...everyone is an enemy of the Empire. Why? Well I don't think it really is the xenophobia...my reasoning is even more simple...because they're there, because they're the only faction with a constant presence and obvious base of entry. Take Khaos, they're almost considered a joke in some cases. They have nothing to display their dominance as a force, their 'base' is in some tower which no one can enter (not that they would want to, there's not much to look at in there ;P) People have been thinking of factions and others in terms of places and so on. Fjorsette, Port, and Citadel getting the most notice for what they are. Lux is so out of the way that no one thinks about them (being hidden behind woods). Same goes for a lot of the churches really, they're out of the way (or in Faucel, which I don't know why it doesn't get recognized and mentioned as much as important D, Also would be nice if there was an equivalent to the Black Cat Diner in all these places (I'm sure Grace would enjoy that, less adventurers = more customers : P)
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Post by Shining Star on Jan 1, 2011 14:08:23 GMT -5
I'm always willing to help out creatively or otherwise, whatever I can do to make things easier and more entertaining for staff and players.
Now, I can't really say I know a lot of logistics like game mechanics, creatures and builds. However, I have plenty of ideas to work on and share for NPCs (Villainous, Good-Aligned, or somewhere in between), Areas (From tavern buildings to the more mundane, even wild locations), and events, plots, and factions.
Theres a few ways we can go about this if you'd like to work with me to brainstorm some helpful and fun ideas for the betterment of the server: We have a vent channel to use, and I would have no problem holding a discussion there, or we can hold a turn by turn thread here on the forum, or if enough people have msn, that is also an alternative.
I can make models and write up documents for people to look over if they like, just to give a small picture of what comes from my mind. From there it's just a matter of what we want to add or remove. But I do like to have a lot of input and teamwork on things like this, I can't cater to all and appeal to their interests without some ideas as to what they really want here.
So just let me know what you guys want to do here, and how I can help.
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Post by Hoboz on Jan 1, 2011 14:44:55 GMT -5
We're going to primarily need players to build things that don't involve 'new' content and factions, but to perfect what we already have. As I've pointed, we're lacking in true content for Khaos, Lux, Atra, Rebels, Florawyn, etc. Anyone that isn't Empire is basically lacking.
Though specific characters we might need drafts for, that'll pertain to these factions. (such as reinventing Khaos' armies)
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Post by White Rabbit on Jan 1, 2011 17:14:38 GMT -5
Go ahead and toss out ideas here. It's what this thread is for. There's plenty to work on in terms of mechanics but I don't believe any of it is important enough at the moment. You're right that everyone is an enemy of the Empire, and yes, they are the only constant faction, but I don't believe that's why everyone chooses not to side with them. I firmly believe it's because there's little to do amongst them other than arrest petty annoyances in the streets. Khaos is the most persistent enemy, which isn't a lot, and it's been shown that players dislike the religious wars as a primary focus of events. Expanding on any of the other religious factions seems like we'll only be repeating ourselves. Expanding on bases and towns elsewhere in the module isn't a viable option either with our limited population; we don't need to spread ourselves thin. Opening up a second constant faction in opposition with the Empire seems to be what we're looking at to get things rolling. Just as you said, everyone is an enemy of the Empire. Let them. Let's roll with it. Fuel the fire and establish a real rebellion faction underground. It'll be more viable than reinventing the religious factions or making up something totally unheard of.
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Post by Nezgul on Jan 1, 2011 19:30:37 GMT -5
It might just be me, but I happen to rather enjoy the religious wars. I mean, Terral is very close to Toril in terms of behavior. It is almost guaranteed that crusades are going to break out, and the lack of them is almost a tad....odd.
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Post by White Rabbit on Jan 1, 2011 19:50:14 GMT -5
Eh, never said what we have should be dropped.
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Post by drakesonian on Jan 2, 2011 14:08:44 GMT -5
/since i can't find this post reply or something. Either or I loved your idea and all white rabbit, the problem is that despite the whole one month rule, I've been working my bloody mind off trying be giving quests and stuff and only been here I think a good 4 days so far. Either or I think it seems a tad bit unfair if I have to be requiring to wait a dragging one whole "Month" to be trying to set up a workshop area gaining all the money, and through this if I do get money by making or forcing people to pay me gold through my craftmanship, than really I'm in the situation where now the BETA resurrection system could easily get me and a person jacks my money of where 60k is gone automatically as if I'm in Vietnam again.
Despite this, people may say, "Oh just don't play on the character." I prefer to play my character and roleplay and advance his story, but not in fear OOCly people now going try and rip me gold off my corpse if I die from an NPC if we're on a quest and me trying lead them and use my Metallurgy, Lore etc.. expertise.
All in all: I just don't like the whole month at least make an acceptance of where if the player has vouches from others that he's loyal to the server and will get on still is good enough. Not like a pain painstakingly one month of staying on and unable play character to advance his own plot etc... Let alone torment the person unable to expand his imagination due to that requirement.
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Post by White Rabbit on Jan 2, 2011 19:31:31 GMT -5
I had forgotten that areas cost gold so now I'm actually unsure about the one month requirement for making areas.
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Post by Nezgul on Feb 6, 2011 8:30:09 GMT -5
Story, Factions, and Roleplay-What I've noticed is...everyone is an enemy of the Empire. Why? Well I don't think it really is the xenophobia...my reasoning is even more simple...because they're there, because they're the only faction with a constant presence and obvious base of entry. Take Khaos, they're almost considered a joke in some cases. They have nothing to display their dominance as a force, their 'base' is in some tower which no one can enter (not that they would want to, there's not much to look at in there ;P) People have been thinking of factions and others in terms of places and so on. Fjorsette, Port, and Citadel getting the most notice for what they are. Lux is so out of the way that no one thinks about them (being hidden behind woods). Same goes for a lot of the churches really, they're out of the way (or in Faucel, which I don't know why it doesn't get recognized and mentioned as much as important D, Also would be nice if there was an equivalent to the Black Cat Diner in all these places (I'm sure Grace would enjoy that, less adventurers = more customers : P) Well, I'm not sure if the player's opposition stems soley from the fact they're 'there'. The Empire, so far, has yet to be represented in a way that gives it a redeeming quality. Granted, everything in SotU is more "different shades of grey" than anything, but, as of right now, the Empire is a very dark shade. That, coupled with the fact we only have....er....three, maybe four Imperial PCs? Doesn't really show them in a light that would make you want to support them. Also, I agree with you on Khaos. They're not really....scary. Not right now, anyhow. They need more of a scare factor. Perhaps psychological warfare of some kind?
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073090
Meandering Soul
Architect
Posts: 50
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Post by 073090 on Feb 6, 2011 16:54:43 GMT -5
Also, I agree with you on Khaos. They're not really....scary. Not right now, anyhow. They need more of a scare factor. Perhaps psychological warfare of some kind? Khaos should be furries.
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