Here's some item ideas
1)Bolts of Combustion:
OnHit Cast spell: Combust (level 1)
Damage Bonus: 5 fire damage
Saving throw decrease: Fire -5
2)Arcane Armor (Clothing armor)
Cast spell: Mage Armor, once per day
Damage resistence increase: magic 10
Damage resistence decrease: bludgeoning: 5
3)Assault Crossbow (Heavy Crossbow)
Bonus Feat: Rapid reload
Cast spell: Quillfire, once per day
Damage bonus decrease: -3
4)Shield of Honor (Large Shield)
AC Bonus vs Evil + 3
Damage Resistence Increase: negative energy 10
Use limitation: Good, Paladin, Cleric
5)Rod of Pity (Club)
OnHit Cast spell: Daze (level 15)
No combat damage
6)Gauntlets of Disruption
Damage Bonus: Sonic 1d10
Attack bonus decrease: -3
OnHit Daze
7)Masterwork Composite Flex Armor (Heavy armor)
Arcane Spell Failure decrease -45%
AC decrease: -1
Damage resistence decrease: Electrical 10
8) Helmet of Sight Shielding
Immunity: Blindness
Immunity: Fear
Immunity: Daze
Spell Immunity specific: Weird, Phantasmal Killer
Skill point decrease listen: -20
Skill point decrease spot: -30
9)Amulet of Nature's Love
Cast spell once per day: Barksin
Immunity: Disease
Immunity: Poison
+1 Regeneration
AC decrease: -5
Use limitation: Druids, Rangers
10)Chains of Malice (Morning Star)
OnHit: Wound
Bonus Feat: Improved Knockdown
Damage bonus increase: 1d6 Bludg, 5 Negative energy
Use limitation: Evil
Class limitation: Blackguard